Not just a game! The Putting Game is one of the most effective putting tools on the market today!
Features:
User selectable cup distance
User selectable Stimp
Instant visual feedback
Audio feedback
Multiple games and skill challenges
There is no physical cup and no mechanical ball return.
Instead, the software creates a "virtual green" that can be set to any speed (stimp), and a "virtual cup" that can be set to any distance (up to 32 feet).
With the device placed a short distance away from you, and the Patent-Pending bounce beam technology, you can practice 10, 15, 20, up to 32 foot putts in any size room - and the ball will be returned to you!
It's like having a regulation size putting green in your home.
The Putting Game is the quickest way to better putting... not to mention - a whole lot of fun to use.
Game 1 "500"
Game 2 "KNOCK-OUT"
Game 3 "DIMINISHING CUP"
Game 4 "THE PRACTICE GREEN"
Game 5 "VIRTUAL CUP 500"
Game 1 "500"
Goal: Putt as close to the center target as you can.
"500" is quite the accuracy challenge.
A direct hit in the center will score 100 points; the further from center, the lower the score. You have 5 attempts and the system keeps your score.
Although 500 is primarily an accuracy challenge, you still need to putt at a reasonable speed to score.
Just as short putts are no good, putts that are too hard or too fast are equally bad. If you stroke a putt too fast, the display will flash and no points
will be given for that stroke. To increase or decrease this sensitivity, adjust "Stimp" up or down.
Score 500 from 6 feet and you are ready for the Tour!
Game 2 "KNOCK-OUT"
Goal: Hit inside left edge, hit center cup, then hit inside right edge.
"Knock-Out" is a drill that many pros use on the practice green.
User preferences need not be adjusted for this game.
Although this may be the least difficult accuracy challenge, if you're good at it, no one in your foursome will putt better than you.
The horizontal screen illuminates a white target the size of a standard size hole (4.25").
The object is to "Knock Out" the white target; the system counts your attempts.
Since a standard hole is just under 3 golf balls in width, you can clear the target with 3 good putts (a score of 3 is a perfect score).
Game 3 "DIMINISHING CUP"
Goal: Score as many points as possible before striking out.
"The Diminishing Cup" is an extreme accuracy challenge.
The horizontal screen lights up a white target the size of a standard hole. Each time you hit the target, the target gets smaller - and you score points.
Miss the target and it's a strike. Three strikes and you are out!
It takes a minimum of 8 putts to clear the target, and if you clear the target without striking out, the target resets and you keep playing.
The scoring is multiplied by the number of rounds and the game continues until all strikes are gone or 4 rounds are completed.
Scoring is as follows: in the first round, hits are worth 10 points each. Second round hits are worth 20 points each, etc.
A perfect score is 800. It can be done!
Game 4 "THE PRACTICE GREEN"
In "The Practice Green", you putt as you would on a real practice
green. You can putt as much as you like, and there is no score. Simply set the cup distance and Stimp and begin putting.
The horizontal screen will illuminate the appropriate
size target based on the cup distance you have selected, and mark
where your ball strikes the target.
The digital display will alternate between displaying the distance you have selected and the distance
your putt rolls, based on the Stimp you have selected.
The device knows when you have struck the ball well enough to make the putt in
the real world. When this happens, you will hear that wonderful
sound of a ball dropping into the cup and the target will flash.
A missed putt is indicated by a visible mark on the horizontal screen
and/or the distance data on the digital display.
Game 5 "VIRTUAL CUP 500"
Goal: Roll 5 putts and score the highest score possible.
"Virtual Cup 500" is "The Practice Green" - with scoring!
Before you start, be sure to set the desired cup distance and Stimp.
All putts are graded on a scale of 0 to 100 based on directional accuracy and distance control,
so you need to have both good speed and good direction to score
well in this game.
A putt that is right down the middle but is short (or long) will not score well. Putts that have perfect speed but miss left to
right also do not score well. The closer you get to the virtual cup, the
better you will score. Should a putt go in the virtual cup, you will
receive 100 points for that putt. A perfect score is 500.
A Powerful Training Aid...
Not only is The Putting Game extremely entertaining, it's a very powerful training aid intended to be used indoors anywhere you can putt a golf ball.
It provides instant visual feedback on the two most critical components of putting: putt-speed and putt-direction.
Secondly, you are never bored feeling like you are working on your game.
You are having fun playing games that put a number (score) on your performances, games you want to play over and over again.
It's this repetition and the scores that help you improve. You quickly learn what your bad tendencies are and correct them.
Find which putter or type of putter works best for you.
Improves: hand-eye coordination, alignment skills, and most importantly, the scores drive your ambition and help you measure your progress.
OUR DELIVERED PRICE IS LESS!
Compare carefully
Some competitors list low prices then exaggerate the weight of the products so you get charged more for shipping
Know your total price! Shop here with confidence OUR DELIVERED PRICE IS LESS!